Using Kaspar as source material to navigate and explore ideas around control (a key theme in the play), using a variety of different scenographic methods.
Kaspar, a figure based on the historical Kaspar Hauser, is an autistic adolescent with no pre-conceived ideas on how to behave or speak. He is guided and taught by the voices of unseen prompters until he speaks ‘normally’. As the words begin to coincide with reality, Kaspar learns to manipulate both.
Using Isadora to project key text from Kaspar onto the body. Exploring the idea of a body or form being created by words, both through visuals and and audio to create the outline of the body. As each word is projected, an automated voice narrates what is seen.
Speculative set design using disembodied body parts projected onto the set, as well as objects in order to control Kaspar, blurring his sense of reality.